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Sunday, December 6, 2009

Winners of "Favourite Grubby Replays" Facebook contest

We spent a few hours going through the entries. There are more than a 100 entries, and it was really hard to decide the winners. It was even harder to decide who is #1 and who is #2. We like most of the entries, because they were written with such passion, it touches our hearts. This is what REALLY makes it worth it to be a progamer - having so many fan's support and appreciation for your work.

Without further ado:

First Prize goes to: Adam Zhang
(gets Grubby's autographed 4Kings T-shirt, a Christmas card and Grubby bookmark)

Second Prize goes to: ROnan Larkin
(gets Grubby's autographed SEC 2005 T-shirt, a Christmas card and Grubby bookmark)

3rd - 20th Prize (in no particular order) goes to:
(will receive a Christmas card with Grubby bookmark)
Jeroen Van de Pol
Sergei Vilbik
Jim Zenox Salte
Christoph Geisler
Lukas Smolka
Tory Boudreaux
Xi Yan
Nick Dorazio
Orion Yan
Albert Gonzalez (Di Xu)
Wang Oceanus
Matt Schlenker (Inclnerator)
Jannes Tjarks
Wang KeLong
Minh Duc Vu
Tony Zhang
Ben Macdonald
Xi Zhang

Almost forgot, honorable mention to Sam McCafferty whom we were until the last moment considering for Top 2 position as well, but we couldn't squeeze in more than 2. Thanks for sharing your story with us. We will be sending you a Christmas card accompanied by 4 different designs of Grubby bookmarks.

Congratulations to all the winners. Please send a private message with your full name and full mailing address to "Cassandra Ng" on Facebook (can be searched by email: cassandrappg@gmail.com).
NOTE: You need to message me with the account that you submitted your entry with. And please do it soon now/soon so you will receive the items before Christmas!

Thanks to all for participating so far. This has been a very enjoyable contest. We read every entry with joy! We wish we can give everyone a prize. We are paying for all the postage costs ourselves so this is the best we can do for now. If you don't get any gaming souvenirs this contest, don't worry, because we plan to do many more of these activities in the near future. Grubby has put aside lots of other gaming T-shirts/souvenirs from his home to be given away.
The next contest will be announced on "Grubby page" on Facebook.

Before we sign off, here's the entries of #1 and #2:

# 1 Adam Zhang:
King of Orc, allow me call you like this. You never know that in faraway China, in a self-studying room of my college, I wept for your WCG2008 Champion before my laptop, as if there were nobody else in that room. When Moon tapped out "gg", when I saw you brandishing your double arms, when you turned around and showed "WCG2008" on the back of your orange T-shirt before my eyes through webcast, I couldn't stop tears welling up in my eyes, only because that you are the King of Orc, and you regained your Crown of WCG which lost for years.

As one of your faithful fans, you led me into the world of Warcraft3, you are the pillar of strength for me when I suffered successive loses and you always give me new ideas of the game to keep me happy and keep me on edge. The reason I choose the replay to be my favorite one had little to do with the strategy or micro-controlling, instead, this replay arouses all my passions inside my body, toward my king, toward my Warcraft. At last, GL grubby, sincerely.

Replay File: http://w3g.replays.net/doc/cn/2008-12-1/12281486919135066360.html

#2 ROnan Larkin:
It’ s like trying to pick a grain of sand on a beach. An endless number of them. Some shinier than others, some unnoticed and yet as brilliant. But people like stories. I like stories. That’s why, taking the risk of the unoriginality and cliché prize, I went for the glittering.
Avoiding, bootlicking - and had Moon held the same contest, he would have got the same answer -the WCG 2008 Grand Final was one of the best Warcraft III moments ; and I’ll tell you why.
The very core of the question raises the philosophical “what’s a good replay ?” . A last minute saving invisible spell, a wisp surround do provide excitement, they’re real turn-on to any fan. Creativity, risk-taking, magic moves. But in the end, what will we remember ? I’ll remember the story beyond the encounter that day. In sports and elsewhere, that’s what build legends.
This final was made of that rare wood. I’ve always found it hard to talk about e-sports History with the noble connotation of the word, but no second thoughts, it was. The two most recognized TFT players, the WCG finals. What else could one ask for ? Once fierce rivals, then teammates, on opposite sides once again. Those two kids fighting on Korean TV back in 2004 have won everything since, but had vanished. Two young men still at the very best level took their place. Sure, you could deny the rivalry bit, but the shared joy, the beam of light on your face after the WEG 2006 win betrays you. Grubby – Moon has always been something special. Like Connors and McEnroe, when both met, you supported one or the other; but take a side for God’s Sake. Moreover, at the time, some felt you both weren’t enjoying that total domination that used to be yours back in the old days. It was a matter of pride for each of you to take that one home (plus Moon missing a WCG title).
Out of the great games, I picked number 2 on Secret Valley. Game 1 was about raiding the elf base, Game 3 was of course fireworks for you, and the worst but so touching black hole feeling for Moon. He collapsed a bit under pressure on TM.
But Game 2 was the core of the encounter. Right before, Moon has a psychological advantage. Right after, It’s the other way around. That game turned the match. I would lie saying It’s the most brilliant piece of Warcraft I’ve ever seen entertainment wise. An early archer-kill advantage, a few nice surrounds, and Moon seeming to always recover until the end, even with only his tri-hero left. A nice game ; But it meant so much more to all the community.
To all the scepticals, to the “Warcraft III is dying” believers you both gave the best reply; to fans, a waking dream. It was like, the ideal ambassadors of the game had arranged a final match. After it, Warcraft III could have just died.

Thursday, December 3, 2009

More give-aways added to "Favourite Grubby Replay" contest!

Good news to participants! Because there are many good entries for favourite Grubby replay contest, we decided to add more give-aways:

1st prize giveaway: Grubby's old 4Kings T-shirt, Christmas Card and laminated Grubby bookmark.
2nd prize giveaway: WCG 2005 SEC gaming T-shirt, Christmas Card and laminated Grubby bookmark.
3rd to 12th prize give-away: A Christmas card (Best wishes from Grubby for the festive season!), accompanied by a laminated Grubby bookmark.
(Pictures of the gaming T-shirts/souvenirs: http://www.facebook.com/photo.php?pid=9759931&id=141554855166#/album.php?aid=342774&id=141554855166)

WCG 2005 Samsung Euro Championship T-Shirt (Back) This T-shirt is signed 4K.Grubby because he signed it 4 years ago and we found this in our closet recently. Second prize of "Favourite Grubby replay" contest

Christmas card, best wishes from Grubby for the festive season! (Accompanied by a laminated Grubby bookmark)
1st - 12th prize


Laminated Grubby bookmarks, autographed at the back. (to go with the Christmas cards)
1st prize - 12th prize


Thanks to all for participating so far. We wish we can give everyone a prize. We are paying for all the postage costs ourselves so this is the best we can do for now. If you don't get any gaming souvenirs this contest, don't worry, because we plan to do many more of these activities in the near future. Grubby has put aside lots of other gaming T-shirts/souvenirs from his home to be given away.

Once again, thanks to everyone for their support, this contest will end in 3 days, on Sunday 6th Dec. We will announce the winners at 6pm CET. Good luck guys!! :)

Submit your entries here:
http://www.facebook.com/FollowGrubby?v=feed&story_fbid=350734420166

Wednesday, December 2, 2009

Autographed old 4Kings Jersey give-away!

Hey peeps,

Grubby is giving out his old 4Kings Team Jersey!

Grubby's old 4Kings Team shirt - Front


Grubby's old 4Kings Team Jersey - back, autographed by Grubby.


Here's how you can win the 4Kings Jersey:

1) You have to be a fan of Grubby page on Facebook.
2) Tell us your favourite Grubby replay and why (in no less than 50 words, not more than 500 words.) Provide a link to the replay if you can. The replay can be from any patch.
3) This contest is international and open for all. We will send the 4Kings T-shirt to your address by post.
4) Submit your entries to the Grubby page Wall entry in a comment. All comments/entries will be read by Grubby himself.
5) The winner will be decided by this Sunday 6th December 2009.

6)All entries should be written in the comment on this page: http://www.facebook.com/FollowGrubby?v=feed&story_fbid=350734420166

Grubby page on Facebook:
http://www.facebook.com/profile.php?ref=profile&id=532721975#/FollowGrubby?ref=mf

Grubby's old 4Kings Team Jersey give-away:
http://www.facebook.com/FollowGrubby?v=feed&story_fbid=350734420166


Grubby gives back to fans:
There will be more souvenirs/articles/gaming T-shirts (from Grubby's home) to be given away to fans. We would like to give all these to fans before Grubby's retirement from progaming (whenever that may be), so do expect a lot more of such activities going on at Grubby page on Facebook! Come and join in the fun, and perhaps win some Grubby souvenirs!

Friday, November 27, 2009

EPS Benelux concluded

EPS Benelux results:

Semis:
2:0 vs DeSnodeSnodaarD
FisT 2:0 vs Sushilicious

Finals:
2:1 vs FisT (yeah yeah, he was gosu!)

3rd Place:
Sushi 2:0 Snode

Was a nice event, nice to meet everyone again! And tomorrow, Sushi/FisT are going to come by and we'll all play ZOTAC together :D

Greets,
Grubby

Monday, November 23, 2009

EPS Benelux

Hey guys,

Today, tomorrow, wednesday and thursday I'll be playing all of my EPS matches for EPS Benelux. The finals will be on friday at a LAN called "HME". It stands for "The multimedia event", and it will be held in the Jaarbeurs (an exhibition hall) in Utrecht. Alongside the ESL stand that will be there for the EPS matches, there's always lots to do. It coincides with the "hcc-dagen", which means you'll be able to buy plenty of hardware stuff all around from booths set up by not only Dutch people but also Germans from over the border.

I should be able to qualify and finally get to play a LAN really close to my house once again, namely about 6 km. That's a big change compared to the last LAN I was at, IEST, which is about 8500 km away hehe :D

Here's the link to the homepage of EPS Benelux:
http://www.esl.eu/benelux/pro-series/season3/wc3/1on1/

Greets,
Grubby

Thursday, October 22, 2009

"When Orcs Clash" - Date modified: 20-8-2003, 12:48

When Orcs Clash By 4K.Grubby

Orcs have been battling the other dominant races for decades. The Humans, Night Elves and the Undead Scourge have invaded upon their turf without being so much as invited. The endless strife has not done well for the interracial harmony, of the Orc Horde.
From one on one brawls and barfights to clan battles and complete civil wars, the Orcs have been killing one another with great fury.
When Orcs fight each other, they should know what to expect from each other. As a warchief from your clan of loyal followers, you should be prepared for anything. This can be done with great effectiveness in a mirror match of Orcs.

There are several paths the opponent Orc can take. Three shall be briefly explained up next.

“The Wind Rider Surprise”
In this approach, the goal is to surprise someone with fastly pumped out Wind Riders (the old ‘wyverns’). A Far Seer first and a second hero of choice (preferably Naga Sea Witch, Shadowhunter or Pandaren Brewmaster) will distract and harass the opponent fiercely enough so that the Wind Riders can focus fire the enemy’s burrows and unsuspecting units to great extent. This is typically executed with 17 or 18 food (12-13 peons) and erecting 4 burrows so soon as possible.

The strength of Wind Riders lies in their speed and mobility. Because they’re a flying unit, they can hide above a patch of forest as they are being damaged. A good build order for this strategy is altar, burrow, voodoo lounge in succession, and go for the 17 or 18 food. Build a War Mill at around 17 food and tech up as soon as you have the necessary 190 wood. Building the Voodoo Lounge so fast enables you to effectively harass the enemy. This strategy is generally only done vs Human or Orc. What I find most effective is shamelessly focusing the enemy hero. You use feral spirits and your far seer to to attack the enemy hero (far seer or archmage most likely) until he is dead. You can then go on to stealing the item from his nearby creeps, killing peons or waiting until his hero is out again.

You’ve added burrows while teching up to get 4-5 well-placed burrows. If you feel you are in danger of a rush, add spikes. You should avoid building a tower since this takes away some of the speed of a large wind rider group.

My hero of choice as second is he Shadow Hunter. Take Hex first and use it to slow down the enemy hero. He also can’t Town Portal while being a crab or seal!

You can get in trouble if the opponent orc has gathered enough headhunters to keep you at bay. In this case, prevent him from getting any expansions and fortify your burrows. This option for burrows requires having teched up to tier 3, which you should always do. The few tier 2 wind riders are useful, but you can get some real damage out by using envenomed spears (ideal for hit and run). If it comes to late game, don’t let him get any expansions! Your burrows should keep him wondering outside your base, as you go back and forth focus firing his headhunters 1 by 1. Try not to pick fights where you will lose wind riders: they’re too expensive for such jokes. Only kill 1 unit at a time and stay safe. The cover of the forest can be used extremely well with these hit and run tactics: having a heal salve on you will allow you to heal the wind riders while they take shelter where the orc can not see them.

The final menace is the bat rider: only raiders can prevent a most quick and painful death. Be quick with the finger, and throw nets on his batriders before he can justify the means on your wind riders.

This strategy will fail if: the opponent sees through the harassment with the Far Seer and will conclude the base defenses are minimal, and take appropriate measures: a tower/demolisher push. Try to keep him away from your base (killing the hero usually breaks the backbone of any attack).

A micro tip: the dogs can brutally focus a hero. You simply don’t have to micro much. Burrows and towers killing units don’t yield experience either, so you don’t have to worry about him running into his burrows if you can still deal damage. Your Far Seer however can be micromanaged very well: an attack in warcraft 3 always has a cooldown. This word refers to the necessary time you have to wait before a unit will attack again. You can use this cooldown time to run closer to his hero every time! This requires extensive concentration: right click his hero, run towards him, click again… Here is a sample replay showing what I mean.

Far seer micro demonstration.w3g

“The Grunts with Beast Support”
Possible to explain shortly, the enemy will make a barracks followed up by two beastiaries in order to use Kodo Beasts or Wind Riders to give the edge to his or her army. Kodo beasts are underestimated: appropriate counters are Wind Riders or Headhunters, which can be exposed of with Bat Riders and respectively Taurens. They are effective counters versus casters, grunts, taurens or combinations thereof. Devour can be used very effectively with a speed scroll or teleport.

Why a combination of grunts and wind riders? This all boils down to armor and attack types. It goes like this. Enemy headhunters with piercing rip up your wind riders, but your grunts eat his headhunters. You have melee attack versus their weak medium armor. Typically, you will want to put your grunts on the headhunter’s ass, and use your wind riders to dispatch of his unarmored and melee units. They stand no chance against 38-46 piercing damage! These units include grunts, witch doctors, shamans, corporeal spiritwalkers and kodo beasts.

Using this odd couple is pretty solid, but you have to attack fast. That’s basically undeniable. If you wait too long, he will get batriders versus your wind riders, taurens against your grunts. You can counter these with respectively raiders and kodo beasts, but it may already be too late then.

“The Safe Headhunters”
Why are the headhunters safe? Because a contingent of Taurens and stasis wards can cover their defenses. The buildings made here consist of 1 barracks, 1 spirit lodge and 1 tauren totem. This strategy is popular and deemed to be able to take care of anything. You have anti air, strong ground, heal and stasis wards, and the sentries for extreme map control. Berserkers can go into berserk mode (as their name suggests). For those who don’t know, this increases their attack speed and thus damage output by 50%, but also let’s them take 150% of normal damage (so 50% extra). The way to by-pass this increased taking damage, is to add taurens, so that the bulls with their beefy 1300 Hit points can protect the frenzied trolls. Witch doctors will give you the edge over grunts, taurens since their magic damage rips up heavy armor (which grunts and taurens have of course… :] ). Pulverize, stasis wards and berserker skill should all be researched really fast. It is my opinion most Orc units only get good after their unit-special upgrade.

Scouting
I’ll admit fair and square that I don’t like scouting. Therefore, my ambition has been to find a build order and strategy that pretty much takes care of anything. That includes the 3 strategies I have just unfolded! You will likely meet the opponent enough times to find out the development of his strategy to adjust appropriately. Here is the Build Order.

You always start with the Far Seer. He is too all-rounded not to pick.
- 1st peon to gold
- 2nd peon to gold
- 3rd peon to gold
- 4th peon to gold
- 5th peon builds altar
- 6th peon builds burrow
- 7th peon builds barracks (we assume you have a 4 peon mine, if this is not the case, first fill up the gold mine and follow up with the rest)
- 8th peon to wood
- 9th peon to wood
- 5th and 6th peon finish with buildings, they are sent to wood
- 2nd burrow needs to be made: at this point you have 4 peons on wood.
Attempt to send back the 4 peons prematurely to make them bring back enough wood to have 40 lumber in your reserves. You can guess, go by feeling or count the number of chops, but letting them bring back the wood sooner can allow you to build the 2nd burrow in time to let your flow of grunts go steady.
- 10th peon to wood
- 11th peon to wood (together with the first grunt and the Far Seer you will be at 19/20 food)
- burrow finishes and 2nd grunt is made
- build a war mill at 22/30 food

What we’re doing here is starting up with 4 grunts, enabling you to creep many of the small groups. You will hold your own against harassing far seers, optionally backed up by their grunts. If you don’t, take some micro lessons :P

I standardly go on to adding headhunters until I have about 6 of them. This gives you a well-balanced army of ranged and melee that can take care of enemy grunts-only, or allowing you to have a head start on producing anti air, if the opponent has indeed chosen to go wind riders. The obvious next option will be adding bat riders also, if you are sure he will keep making them. There are also ruses of using a couple of wind riders after which to switch to heavy ground (tauren/witch) so that the guileless opponent has useless batriders / headhunters. None of these 2 stand a chance versus tauren/ witch doctor.

Anyway, from 4 grunts 6 headhunters you can go on to many different ways. If the opponent has chosen to go with the tauren/headhunter/witch doctor strategy, you can try to mirror him and attempt to win by creeping advantage, item advantage or a micro advantage, or try and EAT HIS TAURENS. Kodo Beasts are really funny and effective versus taurens. After having devoured his heavy melee, your damage bonus from the kodo will allow your headhunter/witch to dominate his.

My habit of scouting usually involves sending nearly dead feral spirits used for creeping purposes to spawns. If you see the opponent is going for the little surprise involving Wind Riders, the next step is the bat riders or this if you’re fast: having a grunt/headhunter army and a war mill, you are free to take 3-5 peons accompanied by your army to his base, to erect “defensive towers” at his base within shooting range. This should end his fun prematurely because the poor enemy will find himself unable to stop the Watch Towers from finishing with just a far seer and maybe a second hero. Having teched up will help you to bring Demolishers from the home base to throw too-heavy-to-catch stones to the enemy.

vs RoX(DUNE) [49-3] anti-windrider.w3g

To address the Wind Riders, optionally with Raider support, you absolutely have to scout the opponent. If he’s teching up without so much as a tower or tier 1 units, you know he’s in trouble.

However, if the opponent has chosen not to tech straightly to Wind Riders, here is the rest of the strategy. Over time you will lose the Grunts but keep making more Headhunters and after that Troll Berserkers. Generally, my ideal army consists of the following units.

A group of about 8-12 Berserkers.
An assembly of about 4-6 Witch Doctors.
A contingent of about 2-4 Taurens.
Optionally a Kodo Beast.

Far Seer => Chieftain accompanies these units preferably.

When or if you add the Voodoo Lounge is up to you. Whenever you can miss the 130/30 I guess. It’s important to have the Lounge though, it is my opinion that 50 gold for a Speed Scroll is no money for the effect it can have (Saving your troops or hunting down enemy ones). Always carry one ;)

Extra:
If you have problems with hotkeys when you get many sorts of units, this works well for me.

I start out with:
Group 1) Far Seer, Grunts
Group 2) Scouting Peon or Headhunters
Group 3) Barracks
Group 4) Great Hall
Group 5) Altar

Later as I don’t need to have hotkeyed my main anymore, it changes to this:

Group 1) Far seer, Chieftain, Kodo beast, Grunts, Taurens
Group 2) Headhunters/ Troll Berserkers
Group 3) Witch Doctors
Group 4) All of my unit producing buildings grouped.
Group 5) Altar
Group 6) War Mill

If I’ve chosen also to add Shamans, I change the lay-out slightly.

Group 1) Far seer, Chieftain, Kodo beast, Grunts, Taurens
Group 2) Headhunters/ Troll Berserkers, Witch Doctors (they’re all trolls)
Group 3) Shamans
Group 4) All of my unit producing buildings grouped.
Group 5) Altar
Group 6) War Mill

Expansions
In Warcraft III: Reign of Chaos, Orcs had the hardest time erecting a successful expansion. An expansion is of course a new great hall built at a unoccupied gold mine in order to increase gold output. Their Great Hall was costly (450/150), while Night Elf had walking Trees of Life (400/150) which can suck dry expansion after expansion, Undead had cheap gold mines (300/170) and the unsummoning ability, which would allow the Undead to lose next to nothing if the expansion was found quickly, and Human has the insane power build, which can be used to finish an expansion at great cost but very fast.

The Frozen Throne has changed this! Orcs no longer have the biggest disadvantage for keeping expansions. The “Tiny Great Hall”, which can be purchased at the voodoo lounge when you have tier 3 (meaning your Great Hall has been upgraded to a Stronghold and then a Fortress) for 600 gold and 150 wood. It’s carried as an item on your hero. The expansion is done in 10 seconds!
How can this be used? Well, in most of my strategies I use quite a lot of peons to give me the necessary wood fast. For example teching fast to wind riders needs a lot of wood. But also when you’re going grunts, you can use the extra wood as a back-up stash, allowing you to take some peons off wood to put up towers at the enemy. Or, later at tier 3, you can take 4-5 peons to your expansion. The great hall is ready while they wait if you use this miraculous invention, of the tiny great hall. I like to call using 4-5 fortified towers at an expansion shameless, but also cruelly effective. They won’t be able to take it … :)

The ideal moments for an expansion are after you’ve won a big fight (never assume you’ve won already, there have been comebacks you can’t even imagine!), because your army will be sufficient to defend the expansion while it is being built. Another good moment is when you know the opponent is far away, or while you are attacking / harassing him. All these moments he is busy so he can’t take time off to scout for or attack your expansion.

Final point: managing an expansion
What many people do wrong, is not realizing more gold from an expansion must be accompanied by more wood as well or will end up with something like 3000 gold 150 wood resources. I typically build these extra wood peons at my expand and not my main, so they can help to repair towers that are being attacked.

If you town portal to an expansion which you have equipped with towers, you should watch how you aim the portal. I am sure some of you are and some of you aren’t aware of the option to aim your town portal. You can click in a radius around your great hall with the portal to get there. This range is generally about 3/4th of a screen. The ideal place to town portal is behind him so that you trap him between your army and your towers! Watch and mutter evil satisfied guttural sounds as his army is caught between the crossfire!

Wednesday, October 21, 2009

WCG wc3 Groups Drawn

Today is 21 October. You know what that means? I know what it means. You wanna know what it means? I'm gonna tell you what it means.

Double You See Gee Group Drawing!!

Yep that's right ladies and gents, at 3PM GMT+9 (8 AM GMT+2 / CET), the groups of WCG 2009 Grand Finals were drawn for Warcraft 3. I woke up early to watch it live. And I'm gonna be the first to report what the groups are like (since I haven't seen any news on sites yet :D). Here's my group.

Group C:
1. Manuel Schenkhuizen (Grubby)
2. Tomasz Pilipiuk (TeRRoR)
3. Yap Tong Lian (Serry)
4. Jun-You Wu (Ferfe)
5. Du-Seop Chang (WhO)

I like it a lot! Not so easy, which means I will be made sharp right from the beginning. Let the games begin. (Ok in 20 days)

Wednesday, October 14, 2009

3on3 Battle Report

http://myeg.net/blogs/user_blog.php?blog_id=678

Friday, September 25, 2009

So because I'm not from Singapore, unlike some people, I have to get Visa every time I go to China. Luckily, the process of applying for visa for China is extremely simple. It's basically just a matter of filling in a few forms and paying the price and I can get it like that.

The only downside is that I'd have to travel about 2 hours, leave at 7 or 8 AM in the morning, wait for 2 hours at the embassy and travel 2 hours back. That would eat up almost about half a day of practice, something which I usually can't afford to lose when I'm preparing for a tournament in china :D So this time, like last time, I hired the services of a Visum Application Service company. Paying a small amount of money, I can save on the costs of 2 tram tickets, 2 train tickets and more importantly save myself the time to practice.

Yesterday they delivered my passport, but I slept right through the door bell. Unfortunately that meant I had to go pick it up today. Fortunately I applied enough in advance to have that kind of leeway, so that my flight to China does not come into jeopardy.

The schedule for IEM has been released, and it looks as follows:

Thursday, October 1:
  • Group A
  • Group B
Friday, October 2:
  • Group C
  • Group D
  • Quarter Finals 1
  • Quarter Finals 2
Saturday, October 3:
  • Quarter Finals 3
  • Quarter Finals 4
  • Semi Finals 1
  • Semi Finals 2
  • 3rd Place Decider
  • Finals
I'm in group D with Infi & ReMinD. Everything's BO3, maps are TS TR TM EI SV AI MV. Play-offs is Single Elimination. The opponents are TeD, Focus, Lyn, Fly, Moon, Check, Remind, TH000, Sky, Infi and DemusliM. I've practiced the most against Human I think, followed by Orc, then Elf, then Undead. The reason I didn't play Elf as much, is because I was still in good shape for Elf after BlizzCon. But Human needed more working on, and also Orc mirror is a match-up that always requires a lot of practice for timings and so on.

Well, we've prepared as best as we can for Chengdu's spicy cuisine. Been eating spicy at home to get adjusted to it, and cassandra also got a lot of food supplies like healthy cookies, chocolate breads, just things to keep me alive if there's nothing else to eat :)!

That's all for now, going into the last day at home,

Greets,
Grubby

Thursday, September 24, 2009

Warcraft Short-story written by myself

Heh, here's a little something I wrote about the Orc's race origins. I got inspired by The Dark Tide and Beyond the Dark Portal, as well as other Blizzard books on the universe of Warcraft. I like to read those books to enjoy the Warcraft lore, especially if it's being written by entertaining writers like Richard A. Knaak or Christie Golden. Anyway, hope you like to read this short-story I wrote and can appreciate the analogies for my upcoming IEM tournament!

Regards,
Grubby

Read the story here:

http://myeg.net/blogs/user_blog.php?blog_id=649